Big changes as Marvel Rivals Season 3 brings Emma Frost
Marvel Rivals Season 3 brings Emma Frost and patch notes are here. Emma Frost is getting a major shake-up that will change how players use her. She is one of the most impacted characters in the new balance patch, with significant adjustments to her damage and survivability.
Her telepathic pulse damage scaling is being reduced. At 99 energy, it now deals 110 damage per second instead of 120, and at 100 energy, it drops from 150 to 140 per second. This slower damage ramp means Emma Frost players will not be able to instantly melt enemies in extended fights the way they used to. The developers are clearly looking to tone down her oppressive presence.
Even more impactful is the nerf to diamond form. The damage reduction it provides will drop from 30% to 25%. This means Emma Frost will take noticeably more damage while using this form, making her much less tanky in the middle of a brawl. To offset these nerfs slightly, the energy cost of her ultimate will be reduced, making it a bit more accessible and keeping her viable.
Players who rely on her as a bruiser that can both dish out and absorb massive damage will have to rethink their strategy. Expect Emma Frost to play more cautiously and rely on teamwork rather than solo dominance.
The Thing gains mobility and anti-air tools
While Emma Frost takes a nerf, The Thing is seeing a solid buff. He is getting a new Battle Blitz ability that lets him leap toward enemies while gaining 25% damage reduction during the leap. This leap targets enemies up to 20 meters away and automatically activates Stone Haymaker, which now knocks down flying enemies. This is designed to counter the flyer-heavy meta, making him much more useful against those pesky airborne opponents.
The Thing’s ability to quickly close gaps and bring down flyers means players will see him used more in aggressive tank roles. This change gives him a much-needed edge in controlling the battlefield and punishing evasive enemies.
Other hero changes in Season 3 patch
Venom is getting a boost to his diving threat. His cellular corrosion slow effect is being increased from 15% to 25%, letting him stick to targets better and secure kills more reliably.
Human Torch is also getting a subtle buff. Despite reductions to some ability damage, he now acts as a team up anchor for Spider-Man, granting a 5% damage increase across his abilities. For example, his fire cluster damage drops from 6 to 5.5 per projectile, but with the 5% boost it ends up almost the same. This change rewards players who coordinate well with their Spider-Man teammates.
Iron Man is getting hit with nerfs. His repulsor blast first two hits are dropping from 40 to 35 and from 50 to 45 in overdrive. The energy cost of his ultimate is also rising significantly from 2,800 to 3,400. Expect to see fewer ultimates and a reduced damage output, forcing players to be more precise.
Mr. Fantastic’s inflated state bonus health is dropping from 400 to 350, making him slightly easier to take down.
Namor is getting solid buffs with Trident of Neptune damage going from 70 to 75 and projectile speed increasing from 120 to 150 m/s. This makes landing shots much easier, rewarding players who master his aiming.
Scarlet Witch is being fine-tuned. Her ultimate’s slow effect is dropping from 35% to 25%, but the damage is increasing from 750 to 850. Now it can one-shot a Groot if timed correctly, making her ult more punishing for grouped enemies.
Spider-Man loses his old Squirrel Girl team-up and its 10% damage boost. Minor damage increases to abilities like Get Over Here and his uppercut keep his output about even, but overall he will feel weaker.
Punisher’s turret damage is dropping from 12 to 10 per shot, with his ult cost rising from 3,400 to 3,700. He will still be viable but will need better placement and timing.
Winter Soldier gets a buff with reduced damage fall-off at long range, doing more consistent damage at 40 meters.
Wolverine’s feral leap duration goes from 4 to 5 seconds, but cooldown increases from 12 to 15 seconds. This change synergizes with his new Phoenix team-up for extra healing and burn damage.
Strategist updates and new team-up abilities
Invisible Woman’s healing changes make her more reliable in fights. Her primary fire now heals 45 on the way out (up from 40) and 35 on the return (down from 40). This makes healing teammates more consistent since most shots connect going outward.
Loki’s ultimate energy cost rises from 4,000 to 4,300, limiting his frequency of big plays.
Mantis has a big change to her healing flower. Base healing drops from 20 to 12.5 per second but now heals an extra 2.5% of allies’ max health per second. This strongly benefits high-health allies like Groot, Venom, and Emma Frost herself. Her ultimate also gives 150 bonus health now (up from 100) but at a higher energy cost.
Ultron loses a bit of mobility with dynamic flight acceleration duration dropping from 8 to 6 seconds, while imperative firewall health buffs drop for both himself and allies.
New and adjusted team-ups in Season 3
Team-ups are getting major changes in Season 3. Human Torch and Spider-Man now have Inferno Blast, a fire tracer shot that explodes on impact and launches Spider-Man backward. This adds new combo potential with his normal spider tracers, letting him aggressively reposition and chain attacks.
Phoenix and Wolverine get a very strong synergy. Wolverine gains Phoenix Warrior, granting lifesteal after feral leap and burning nearby enemies. Phoenix also gets a 10% damage boost.
Other updates include Squirrel Girl joining Iron Man’s team-up with a lock-on missile attack and Hela teaming with Venom. Her orbs now release Venom tendrils that slow and grab enemies in an area.
Some existing team-ups also change. Adam Warlock’s cooldown rises, and the Venom and Jeff team-up now grants 100 bonus health instead of 50, with a link duration increase from 3 to 5 seconds for more sustained healing.
FAQ about Emma Frost Marvel Rivals Season 3 patch
Is Emma Frost nerfed in Marvel Rivals Season 3?
Yes, her telepathic pulse damage and diamond form damage reduction were both reduced.
What is Emma Frost’s new telepathic pulse damage?
It now ramps to 110 per second at 99 energy instead of 120, and 140 at 100 energy instead of 150.
How did Emma Frost’s diamond form change in the patch?
Its damage reduction was lowered from 30% to 25%, making her take more damage.
Did Emma Frost’s ultimate get any changes in Season 3?
Yes, the energy cost for her ultimate was reduced to balance her damage nerfs.
Is Emma Frost still good after the Season 3 update?
She is still viable but now relies more on careful positioning and strong team coordination.
Stay updated with reliable Marvel Rival news sources. Visit marvelrivalshub.gg and for more insights about marvel rival.
